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Heroes or agents are a type of characterunit which may be recruited in service of a faction. Heroes perform actions on the campaign map, but can also join an army to fight in battle.
On the campaign map[edit | edit source]
Total War: WARHAMMER II General Discussions Topic Details. Sep 28, 2017 @ 6:43am. FWIW though, I was able to embed a hero into a second lord's army just. Oct 07, 2017 Each hero has a special army-wide ability that they enable by attaching them to the army, such as replenishing troops, that shows when you attempt to embed them. 'Scavenge' is probably just that, the army buff for embedding your hero. That's how you do it. Last edited by Echonian.
Unlike lords, heroes can move independently of armies, and can freely move into enemy territory without declaring war. A selected hero can join with a controlled army or move into a controlled settlement by right-clicking the target. A hero marching with an army will fight alongside that army in battle. Thankfully, lone heroes cannot be attacked by enemy armies, only by enemy heroes using the wound or assassinate actions. However, heroes who die in battle during the campaign may be permanently gone (unless they have unlocked the Immortal skill which was introduced in Total War: Warhammer II, in which case they will only be wounded instead).
In battle[edit | edit source]
In battle, heroes may fight in melee or at range. How to enable ahci for mac. In addition many heroes have special character abilities, or they are spellcasters. Some heroes may be marked as melee specialists, or duelists (who are very good at taking down other characters in a 1v1 fight).
Types of heroes[edit | edit source]
- Champion: A powerful leader, usually fights in melee in battle.
- Dignitary: Similar to a Champion, but usually has other abilities or spells.
- Wizard: Typically a weak melee hero who is a spellcaster and best kept out of melee combat.
- Spy: Typically weaker in battle, however they may be skilled duelists (1v1 combat with other characters). Can often assassinate on the campaign map.
- Engineer: Typically a ranged hero who buffs/supports war machines or constructs.
- Runesmith: Decent in melee combat, but also have many supporting abilities or spells.
Unique[edit | edit source]
- See unique heroes.
Hero actions[edit | edit source]
In campaign, heroes may perform actions that strengthen the faction's armies or settlements, or to strike against enemy army, settlement, province or hero.
With a hero selected, right-click the desired target to move the Hero there and show a range of options. A hero can be moved into a province, own or foreign, and then provides a passive positive or negative influence in the target province.
Tooltips on the various hero action buttons show more information about that action, including its chance of success. Hostile actions with heroes do not directly lead to war. They may be discovered, however, which will worsen relations between the factions involved.
List of heroes[edit | edit source]
Faction | Hero | Type | In battle | Own faction | Foreign factions | |||
---|---|---|---|---|---|---|---|---|
Embedded in army | Constant local effect | Settlement | Hero | Army | ||||
Empire | Battle Wizard | Wizard | Melee / Spellcaster | Scouting | Boost income | Steal technology | Wound | Assault units |
Witch Hunter | Spy | Ranged / Melee | Guard | Cleanse corruption | Damage walls | Assassinate | Block army | |
Warrior Priest | Dignitary | Melee | Replenish troops | Stimulate growth | Damage building | Wound | Hinder replenishment | |
Empire Captain | Champion | Melee | Training | Spread public order | Assault garrison | Wound | Assault units | |
Dwarfs | Master Engineer | Engineer | Melee | Increase mobility | Boost income | Steal technology | Wound | Block army |
Runesmith | Runesmith | Melee | Awareness | Cleanse corruption | Damage building | Wound | Block Magic | |
Thane | Champion | Melee | Training | Spread public order | Assault garrison | Assassinate | Assault units | |
Greenskins | Orc Shaman | Wizard | Spellcaster | Scouting | Spread public order | Steal technology | Wound | Hinder replenishment |
Night Goblin Shaman | Wizard | Spellcaster | Scouting | Spread public order | Steal technology | Wound | Hinder replenishment | |
Goblin Big Boss | Spy | Melee | Scavenge | Cleanse corruption | Damage walls | Assassinate | Block army | |
Giant River Troll Hag | Wizard | Melee/Spellcaster | Casualty Replenishment | |||||
Black Orc Big Boss | Champion | Melee | Training | |||||
Vampire Counts | Wight King | Champion | Melee | Training | Spread public order | Assault garrison | Wound | Assault units |
Vampire | Dignitary | Melee / Spellcaster | Replenish troops | Spread corruption | Damage building | Wound | Hinder replenishment | |
Necromancer | Wizard | Melee / Spellcaster | Scouting | Boost income | Steal technology | Wound | Assault units | |
Banshee | Spy | Melee | Increase mobility | Stimulate growth | Damage walls | Assassinate | Block army | |
Krell | Champion (Unique) | Melee | - | - | - | - | - | |
Bretonnia | Paladin | Champion | Melee | Training | Spread public order | Assault garrison | Assassinate | Assault units |
Damsel | Wizard | Melee / Spellcaster | Scouting | Cleanse corruption | Steal technology | Wound | Block army | |
The Green Knight | Champion (Unique) | Melee | Embed army | Search ruins | ||||
Warriors of Chaos | Exalted hero | Champion | Melee | Training | Spread public order | Assault garrison | Assassinate | Demoralize army |
Chaos Sorcerer | Wizard | Melee / Spellcaster | Scouting | Corruption | Damage buildings | Wound | Assault units | |
Beastmen | Bray-Shaman | Wizard | Melee / Spellcaster | Scouting | Corruption | Steal Technology | Wound | Block Army |
Gorebull | Champion | Melee | Training | Spread public order | Assault garrison | Assassinate | Assault units | |
Wood Elves | Branchwraith | Champion | Melee / Spellcaster | Replenish troops | Stimulate growth | Damage building | Wound | Block army |
Spellsinger | Wizard | Ranged / Spellcaster | Guard | Cleanse corruption | Damage buildings | Wound | Block army | |
Waystalker | Spy | Ranged | Guard | Boost income | Damage walls | Assassinate | Block army | |
Norsca | Shaman-Sorcerer | Wizard | Melee / Spellcaster | Scouting | Corruption | Steal Technology | Wound | Block army |
Skin Wolf Werekin | Champion | Melee | Training | Spread public order | Assault garrison | Assassinate | Assault units | |
Fimir Balefiend | Wizard | Melee / Spellcaster | Replenish troops | Stimulate growth | Damage buildings | Wound | Hinder replenishment | |
Kihar the Tormentor | Legendary Sorcerer | Melee / Spellcaster | Scouting | spread Corruption | Steal Technology | Wound | Block army | |
High Elves | Mage | Wizard | Melee / Spellcaster | Scouting | Cleanse corruption | Steal technology | Wound | Block army |
Noble | Champion | Melee | Replenish troops | Increase trade good | Gain influence | Assassinate | Assault units | |
Loremaster of Hoeth | Runesmith | Melee / Spellcaster | Training | Spread public order | Damage walls | Wound | Assault units | |
Handmaiden | Dignitary | Ranged | Replenish troops | Stimulate growth | Damage building | ? | ? | |
Hand of the Shadow Crown | Spy (Unique) | Ranged | - | Spread public order | - | Assassinate | Assassinate | |
Lizardmen | Saurus Scar-Veteran | Champion | Melee | Training | Spread public order | Assault garrison | Wound | Assault units |
Skink Priest | Wizard | Melee / Spellcaster | Scouting | Cleanse corruption | Steal technology | Wound | Block army | |
Skink Chief | Spy | Ranged | Replenish troops | Boost income | Damage walls | Assassinate | Hinder replenishment | |
Skaven | Assassin | Spy | Melee | Replenish troops | Spread public order | Assault garrison | Assassinate | Assault units |
Warlock Engineer | Engineer | Melee / Spellcaster | Increase mobility | Boost income | Steal technology | Wound | Block army | |
Plague Priest | Wizard | Melee / Spellcaster | Scouting | Spread corruption | Damage walls | Wound | Hinder replenishment | |
Eshin Sorcerer | Wizard | Melee/ Spellcaster | ||||||
DOOOOM! Engineer | Engineer (Unique) | N/A | - | - | Establish Warlock Laboratory / Cause Earthquake | - | - | |
Pestilent Scheme Priest | Wizard (Unique) | N/A | - | - | Spread plague | - | - | |
Dark Elves | Khainite Assassin | Spy | Melee | Scavenge | Increase slave income | Assault garrison | Assassinate | Assault units |
Death Hag | Dignitary | Melee | Replenish troops | Cleanse corruption | Damage walls | Wound | Hinder replenishment | |
Sorceress | Wizard | Melee / Spellcaster | Scouting | Spread public order | Steal technology | Wound | Block army | |
Master | Champion | Melee | ||||||
Tomb Kings | Necrotect | Engineer | Melee | Increase Mobility | Boost Income | Damage Walls | Wound | Block army |
Tomb Prince | Champion | Melee | Training | Spread Public Order | Assault Garrison | Assassinate | Assault Units | |
Liche Priest | Wizard | Melee / Spellcaster | Replenish Troops | Cleanse Corruption | Damage Building | Wound | Hinder Replenishment | |
Ptra's Necrotect | Engineer (Unique) | N/A | - | - | Settle Ruin(minor settelment) at lvl 3 | - | - | |
Vampire Coast | Vampire Fleet Captain | Champion | Ranged / Spellcaster | Replinish Troops | Spread Public Order | Establish Pirate Cove | Wound | Assault Units |
Gunnery Wight | Engineer | Melee | Training | Boost Income | Steal Technology | Wound | Block Army | |
Mourngul Haunter | Champion | Melee / Monster | Savenge | Spread Corruption | Damage Building | Assassinate | Hinder Replenishment |
Retrieved from 'https://totalwarwarhammer.gamepedia.com/index.php?title=Heroes&oldid=78632'
As you can guess, having heroes won't give you any advantage over the enemy - you have to use them appropriately. This chapter will inform you how to perform certain hero actions, and what can be the consequences for doing it.
Using heroes
First things first, you must remember about one thing - limitations of hero actions depending on whether he is travelling alone, or inside of a Lord's army. When a hero is traveling inside of an army, you won't be able to use his services. You can still order a hero located in an army to perform, for instance, an assassination, but he will leave the army to do so and won't be able to come back during the same turn, as heroes use all their move when performing actions. On the other hand, a hero that is travelling alone won't be able to make use of his army-influencing abilities - you must take things such as those into consideration.
Ordering a hero to perform an action is identical to a normal order issued on the world map, like attacking a settlement. You just have to select a hero and designate a target by right clicking with the mouse. Depending on the type of the hero, as well as the abilities you've unlocked for him, different actions might be presented.
After clicking on the target a screen showing available actions and their chances of success will appear. A series of information will be displayed here, such as:
- Positive outcome - the chances for a successful action, such as assassinating a hero / lord, damaging a building, or inflicting damage on a garrisoned army.
- Negative outcome, hero failure - one of the two negative results. In this case the hero won't be able to carry out his order, but nothing else will happen.
- Negative outcome, hero wounded - aside from failing to carry out his order, the hero will also be wounded. You won't be able to use his services for a few turns, after which the hero will reappear at the capital city of the province.
The chances of success are influenced by various factors, such as the level of the hero, items that he is carrying, some hero abilities and random world effects. If the chances of carrying the action will be too low, the action won't be available to perform (the button will be greyed out).
![Hero Hero](https://media.moddb.com/images/mods/1/15/14950/kingdoms_2017-07-10_01-43-21-359.jpg)
To be able to order you hero to perform a specific action, you will need two things - enough movement left for the hero so that he can reach his target, as well as sufficient gold in the treasury. Each action costs a specific amount of gold and without it you won't be able to perform it. The amount of gold required can be lowered with hero / Lord abilities, research, buildings, as well as during special world events. You should note that with a large amount of heroes under your command you can waste a lot of gold without achieving anything.
Warhammer Total War 3
Consequences of using heroes
There are two consequences (aside from the effects the actions offer) of hero actions - gaining experience points and influence on the diplomatic relations with the faction you performed the action on. Each action, whether successful or a failure (aside from situations in which the hero gets wounded) will give your hero a specific amount of experience - in most cases will give a full level. This allows heroes to advance to higher levels, which increases their effectiveness and gives them access to more powerful abilities.
You should remember that actions performed on another faction will have negative effects on your relations. Killing heroes / Lords and attacking settlements will give a penalty to diplomacy with that faction - those penalties aren't big, but they can quickly accumulate to huge values. In extreme situations it can lead the other faction to break an alliance with you, stop trading, or even declare war on your faction. You should always consider whether it's worth to use it on a specific faction.
Remember about one thing - a hero (in contrast to a Lord) can move freely around other provinces, without the risk of you getting a penalty because of trespassing. Until you perform an action against enemy hero / Lord or settlement, it will have no impact on diplomatic relations of your factions.
Deploying a hero in a province
Another, somewhat hidden function of every hero is the ability to deploy him in a province. It offers various effects depending on the type of the hero, as well as whether the province is yours, or belongs to another faction. Each hero type has a predetermined effect that will be caused upon his deployment. For instance, Empire Captain will increase the public order by 5 points if it's a province controlled by the player - if it's controlled by other faction, he will decrease it by -5 points. Other heroes can influence the amount of Winds of Magic points available to heroes, modify construction and recruitment costs, or even influence corruption.
To deploy a hero you must select one that is travelling alone (not inside of an army) and then click on the 'sword and eye' icon visible on the bottom of the screen. There you can check what deploying him will do (by hovering over the icon). The type of influence will always be the same - the only difference will be the value of it. If deploying a hero in your province increases public order by 5, it will decrease it by -5 in an enemy province. If deploying one in your province gives +10 points to Winds of Magic, deploying him in an enemy province will give -10 to enemy Lords.
Warhammer Total War 2
There's a number of things associated with hero deployment, such as:
Total War Warhammer Can't Embed Hero
- After deployment the hero loses all of his movement.
- In order for the deployment to be active, the hero must remain stationary. If you deploy a hero, end the turn and during the next one order the hero to move, the effect offered by the deployment will be lost. You can leave a hero stationary for multiple turns to keep the effect active.
- You can deploy multiple different heroes in a single province, so that their effects will stack, but you can't deploy two identical heroes in a single province. For instance, you can deploy a hero that gives +5 public order and another one with +20 growth, but you can't deploy two heroes that give +5 public order - the second one will cancel the first one.
- Heroes can neutralize effects caused by enemy heroes. If, for instance, a an enemy deploys a hero that increases corruption in your province, you can deploy your own one that will decrease it, thus neutralizing the effect. It's useful when killing the enemy hero is impossible.
- Deploying heroes (in contrast to normal actions of Lords and Heroes) in a province that is controlled by another faction has no impact on your diplomatic relations.